The game will be available on Google Play ( Paid Pro version + Free Lite Version )
Development blog and screen-shoots
This game is developed for the normal game-play and even for Google Cardboard ( later it will be adapted for Galaxy Gear VR ). The game uses a procedural map generator to provide different aerial landscapes. The game will have a complex upgrade system and 3 drone type . The player will be able to play whit VR glass and even whit normal mode. The game will have several map style and many different enemy type. There will be several mission and as well a quick play mode. The goal is to upgrade your drone abilities , unlock some special feature and clear the map from the enemies. The game is on 68% the release date is 2015.10.
This is my first attempt whit Unity 5 – Realtime GI . The goal was to test how much time is required for the Precomputed Realtime GI – “baking” . The scene contains 49 object. The baking time is about 4 hours. I tested the baking time on our most powerfull server Dual Xeon ( E5- 2580 Cinebanch R15 3020 point) and as well on a weaker i7 (4790 Cinebanch R15 720 point) . The baking time is on our fastest server was about 2 hour and on i7 more than 6 hour.
Fusion 5 – Real-time Mobile Strategy gameThis project is in development. My goal is to create a RTS game. The goal is to capture the structure build resource generators and different offense and defense tool. Like an extended Tower defense. The game core is under development if that part is finished than i can make the graphics more impressive. At the moment I´m focusing on an other game but this development is also running next to that.
This is one of my first test whit Oculus Rift + Unity 3D . My goal was simply to see how can it work whit a scifi scene. This is just a small demo for fun but it showed me how cool is this new VR area where we are heading currently.