Unity 5 – Realtime GI Testscene

This is my first attempt whit Unity 5 – Realtime GI . The goal was to test how much time is required for the Precomputed Realtime GI – “baking” . The scene contains 49 object. The baking time is about 4 hours. I tested the baking time on our most powerfull server Dual Xeon ( E5- 2580 Cinebanch R15 3020 point) and as well on a weaker i7 (4790 Cinebanch R15 720 point) . The baking time is on our fastest server was about 2 hour and on i7 more than 6 hour.

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